In Seasons 19 for Farming Simulator 19, the weather plays a significant part. In many ways it dictates what you can do, and when you can do it. It determines when you can do fieldwork, like seeding. It also affects when you can harvest crops and how you must handle mowed grass.
Here are some more details:
- Temperature – Your crop needs suitable temperatures. For example, if you put seeds into the ground when it’s too cold, the crop might not start to grow (germinate.) The warming sun is your friend…
- Moisture – Too wet, too dry, or somewhere in-between. Wet weather can make the crops too wet for harvest. But it could also help germination by moisturizing the ground
- Wind – The wind varies. More wind means better drying conditions for cut grass lying on the ground. Wind speed also impacts the income from windmills.
Check the Weather Forecast
In other words, you’ll need to pay attention to the weather forecast and make reasonable plans ahead. Luckily, the weather prognosis is very detailed, showing you temperatures, wind speeds, and the possibilities of rain (precipitation.)
The forecast closest to now is pretty accurate. But the further to the right you get in the forecast period, the more uncertain it will be. So yes, you can use the forecast to plan your next moves. But there will always be an element of unpredictability like it is for real-life farmers.
Protip: Check the weather forecast together with the Season calendar to determine when it’s best to put seeds into the ground. You should also use the MT 9 (you can buy it in the shop under the MISC section) to measure the soil moisture.
For mowing and drying grass, your best bet is a period of warm and sunny weather combined with winds to get optimal drying conditions.
When you start Seasons 19 for the first time, the climate is based on real-world data from the United Kingdom, no matter where in the world your map is situated. This is where GEO mods come in. GEO mods add correct climate and daylight settings to Seasons 19 for many regions across the world.
When GEO mods are done correctly, they will give you different weather patterns than the original version. They will also adjust stuff like how long the nights last during the year.
What You Should Think Off
Here are two important things to have in mind if you want success with Seasons 19 when dealing with weather.
Soil Temperature and Moisture
Your crops need a certain soil temperature to start growing (often referred to as germination temperature.) And these temperatures vary from one crop type to another. Just check the Seasons calendar to find the perfect temperature for the crop you want to seed.
Also, check the weather forecast to get an estimate on when warmer weather will help the soil reach the perfect temperature. On top of that, you should also check how wet the ground is before planting. Soil moisture below 12% will most likely lead to failed germination.
How wet or dry your crops are, determines what you can do with it. Wet crops delay harvesting. Wet grass takes longer to dry. If the grass is very wet, you must use a tedder to help the drying process. Is the grass less wet, you can just let it lay on the ground after you’ve mowed it to dry out.
- Mowed grass with moisture more than 20 % needs tedding.
- With moisture levels below 20 %, you can let cut grass dry without doing anything after mowing.
(Wet grass that lays on the ground for too long will start to rot…)
Same goes for cereal crops also. You can’t harvest, let’s say barley until it has reached a certain level of dryness. Wind and warmer weather help drying the crops
Frost and Drought
Seasons 19 is programmed to simulate both frost and drought. These conditions can occur anytime during the year. And if you’re really unlucky, it might kill some of your crops. Or it might prevent germination. Just have in the back of your head that some crops are more sensitive to extreme weather conditions than others.
You can see each crops’ resistance to drought and frost in the Crop Info tab. The information here is handy, for instance, when you want to decide which crop to grow based on the GEO mod you’re using.
(Sources: Realismus Modding.)