Farming Simulator 19 features

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The next chapter in the Farming Simulator saga will soon be upon us. Bit by bit we’re learning more about what Farming Simulator 19 will be like.

Thanks to Lars “Lisertan” Malcharek, Giants Software community manager (thanks Lis! ?), we now know that the following features are confirmed to be a part of the upcoming game.

(Remember this: There is still much we don’t know about FS19. This page will update as soon as we get more info about confirmed features. So, check back often.)

The Game

Farming Simulator 19 Minimum PC requirements:


There are different startup levels. You can start with everything, like vehicles, equipment, and a farm. Or you can start with nothing but money.

Other stuff:

You can build your farm from the ground up. And expand on it. Lisertan in the official Farming Simulator Forum:

Everything is placable. Houses, stables, silos, workshops, everything. You can pick a random spot on the map (let’s say a forest) buy the land, cut down all the trees, remove everything and place your farmhouse there to start your farm there. Or just a stable or.. whatever you want.

First Devblog – Farm Building Explained

Lisertan does a great job explaining how all this build your farm stuff works in the (… ta-da…) very first Dev-Blog for Farming Simulator 19! After reading Lis’ description I have to say this is freakin’ huge! The level of freedom each player now has, is taking FS19 to a completely different level. The new mechanics is really and literally a Game Changer!

You can read the Dev-Blog here.

Fields will become parcels

In FS19, you don’t just buy fields. You buy entire areas of the map, including forests and meadows. Lisertan used the map below of Estancia Lapacho as an example of what a map with buyable parcels may look like (it may look different in the final version of FS19). Instead of buying up the map field by field, you’ll buy one parcel after another.

Also, you can’t cut any trees on the map until you’ve bought an area with trees on it. Nice! 🙂

The ground can adapt to placeables. Placing an object may level the ground, if necessary (Just not everywhere from what I understand). Comment from Lisertan on Discord:

Point is: We don’t want floating houses and stuff, so the ground will be altered to ensure it looks and works nice.

Need more money? Or maybe you wanna move your farming operations to a different area? In FS19 you can sell areas you already own.

Developer Blogs

Here are all the Giants Software developer blogs:

  1. Improved Farm Creation
  2. New Mission System
  3. New Crops & Weed Control
  4. Character Customisation

The Felsbrunn Map

The European map is called Felsbrunn. And oh boy! This is pure beauty!

The map is still being worked on. What you’re seeing in the video below, is an early version. When released, the map will, of course, have both cars and people.

Do you notice the birds?

The Ravenport Map

The North American map is called Ravenport. This is probably a fictitious place, because I can’t find one single reference to a real life Ravenport anywhere. The closest I can think of is Davenport, Iowa. Maybe the NA map is inspired by the Iowa landscape. That could make sense. Farms make up over 90 % of Iowa’s land.

(Update October 11, 2018) Scrap that! I was wrong. The Ravenport map is highly influenced by the US West Coast. It really reminds me of the areas surrounding Carlsbad, a couple of hours south of Los Angeles.

Nevertheless… The map looks awesome! You can see it for yourself in the following video:

Animals and Crops

Nav meshes (the animal areas) are buyable and placeable in different sizes. These sizes put a limit on how many animals you can have. Want more animals? Then you’ll have to pay up to expand the animal areas.

How much of the crop that gets destroyed when you drive over it, depends on your selection of wheels. When you are using wider tires, the crop losses are significant.

However, if you equip your vehicle with a set of narrow wheels, you won’t lose crops at all.

Getting Rid of Weeds

Weeds are visible in FS19. They come in two stages: Young and old.

If you don’t remove the problematic plants before harvest, the crop yield will be reduced by 20 %.

Horses and a dog

Horses are a new breed to Farming Simulator 19. All in all, you can have 16 of them on your farm. Unlike pigs, cows, and sheep your horses won’t reproduce. But through good care, plenty of water and oats, and training, they’ll eventually become valuable Five Star Horses. The horses come in 8 color variations. And, yes, you’ll be able to ride them…

Then there’s the farm dog. Also, an FS19 first. It will follow you and come when called. It will be your best friend in FS19.


Farming Simulator 19 vehicles will have … (wait for it)Gearboxes! Or maybe not! Remember this statement from Lisertan on Discord earlier this year?

Gearbox is in, however not sure if manual/semi-automatic will make it in (as we are still testing here) it will be in soundwise and drive-feel wise 100%. How/if it works with pressing a button to go up or down gears, we will see (but that IS the plan)

Well, things have changed. Today (October 30, 2018), Lisertan made this comment on Discord:

There is nothing to say about Gearboxes. We fiddled around with them for a bit, we didn’t like where it was going, so there is no real system right now.

So, no gearbox in the base game? Only time will tell… Ok. Moving on.

JD T560i, Hardi and Krone BiG M

The FS19 Gamescom trailer was released early this morning (21st of August). It’s the first gameplay trailer showing of Farming Simulator 19.

First, the trailer is spectacular. The game itself looks like a million dollars. And it revealed more sweet stuff.

First, the Krone BiG M is making its comeback. (I believe it was first introduced in FS13). John Deere is also represented with a combine, not only tractors. In the video, we see the T560i. And Hardi makes its first appearance in the franchise.

Other vehicles and equipment in the video:

(Thanks At0mic for compiling this list on Discord) You can see the video for yourself below. For an updated list of available vehicles and equipment, please visit the official FS19 web page.

The Mahindra Retriever

Utility vehicles, also known as cargo all-terrain vehicles (CATV), or just “utes,” are a brand new vehicle class in Farming Simulator 19. Sure, there have been some John Deere Gator mods in previous games. But nothing official from Giants.

The Mahindra Retriever is one of the “utes” Giants is putting in the game for the first time.

In short, it’s a two-seater 4×4, with a small bed. Perfect for smaller hauling and transportation tasks around your farm.

The real-life version is equipped with an 83 horsepower engine, capable of doing speeds up to 60 miles per hour, or almost 96 kph.

Komatsu is in Farming Simulator 19

The stream of confirmed features for FS19 keeps getting stronger. And better by the day. Today (20th of August) Giants announced that Komatsu is making its Farming Simulator debut.

For those who wonder, Komatsu is a Japanese multinational corporation. It’s one of the world’s largest manufacturers.

Pictured above is the Komatsu Forest 931XC harvester.

Elmer’s Massive Grain Carts

Canadian company Elmer’s Manufacturing is a new (and confirmed) brand in Farming Simulator 19. We’ll be enjoying their massive HaulMaster Grain Carts later this fall. And boy, these carts are enormous! The bushel capacities are set to 1300, 1600 and 2000! (That’s 46.810, 56.380 and  70.480 liters…). The carts also come in a range of various colors.

P.S. Do you see the tractor in front of the Elmer’s cart? My guess? The Fendt 1100 MT…


In the mission system, you can choose whether you want to work with your own vehicles or if you want to use those of the field owner. If you decide to use your own machinery, you’ll earn more money when completing the mission.

And, there’s no need to drive from field to field on a mission hunt. In Farming Simulator 19 you can pick your missions from the contract list.

And more:

Other Things

Game Engine Features

A communication glitch between Giants Software and publisher Focus Home Interactive led to a statement about FS19 being built on a brand-new platform. This is not the case. Giants’ community manager Lisertan made it clear on the official FS forum that the engine has been revamped, not replaced.

Still, the following are some of the improvements made to the engine:

Confirmed (by Giants) NOT to be in FS19


Enter the Farming Simulator 19 garage!

(November 8, 2018)

Featurette: Transporting Milk

(November 5, 2018)

Manitou Featurette

(October 25, 2018)

Tending to Animals

(October 18, 2018)

New Field Interactions

(September 27, 2018)

Harvesting Crops Gameplay Trailer

(September 21, 2018)

Farming Simulator 19 Brand Spotlight #1: Komatsu Forest

(September 18, 2018)

The first Farming Simulator 19 gameplay trailer

(August 21, 2018)

First featurette video

(August 14, 2018)

FS19 Reveal Trailer

The E3 CGI trailer

Screenshots & Artwork

Update 180315: Comparison screenshots FS17 vs FS19… (source: Giants)

Sources: Lars ‘Lisertan’ Malcharek,  Vertex Dezign on Discord, LS InfosLS ModcompanyGiants Software, Farming Simulator Forum,, Reddit, Virtual Farmer, Computer Bild